Analysis for nezida (The Missing Colonies of Man)
Player: nezida
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 200 → 0
- Population: 24830 → 0 clans
- Average expansion rate: 0.35 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 30/14
- Ships built: 29, lost: 30
- Overall combat efficiency: 68.2%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 9: First combat engagement
- Turn 13: New starbase built (total: 2)
- Turn 34: Major territory loss (5 planets lost)
- Turn 34: Heavy losses (5 ships lost)
- Turn 36: Heavy losses (20 ships lost)
- Turn 37: Major territory loss (3 planets lost)
- Turn 29: Peak of 17 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets