Player Analysis: admiral zeus (The Privateer Bands)

Detailed Analysis

Analysis for admiral zeus (The Privateer Bands)

Player: admiral zeus

Race: The Privateer Bands

Economic Development

  • Planets: 0 → 68 (Growth: +68)
  • Total factories: 0 → 6998
  • Total mines: 0 → 8614
  • Population: 0 → 105666 clans
  • Average expansion rate: 1.15 planets/turn

Military

  • Total ships: 41 (Capital: 28, Freighters: 13)
  • Starbases: 3
  • Battles won/lost: 66/55
  • Ships built: 96, lost: 59
  • Overall combat efficiency: 54.5%

Minefields

  • Active minefields: 8 (Web: 0)
  • Total radius: 239 ly

Race-Specific Utilization

  • Race ability score: 18.0
  • Details: Robbing ships: 0, Cloaked: 6, Gravitonic ships: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 15753 (fuel)
  • Duranium: 44954
  • Tritanium: 41746
  • Molybdenum: 20177
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 577
  • Inventory score: 40
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: Massive expansion (+6 planets)
  • Turn 6: New starbase built (total: 1)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 17: Massive expansion (+4 planets)
  • Turn 17: First combat engagement
  • Turn 19: Massive expansion (+4 planets)
  • Turn 25: New starbase built (total: 2)
  • Turn 35: New starbase built (total: 3)
  • Turn 36: Massive expansion (+6 planets)
  • Turn 37: Massive expansion (+5 planets)
  • Turn 62: Massive expansion (+3 planets)
  • Turn 63: Heavy losses (5 ships lost)
  • Turn 67: Major territory loss (3 planets lost)
  • Turn 66: Peak of 71 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base

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