Analysis for admiral zeus (The Privateer Bands)
Player: admiral zeus
Race: The Privateer Bands
Economic Development
- Planets: 0 → 68 (Growth: +68)
- Total factories: 0 → 6998
- Total mines: 0 → 8614
- Population: 0 → 105666 clans
- Average expansion rate: 1.15 planets/turn
Military
- Total ships: 41 (Capital: 28, Freighters: 13)
- Starbases: 3
- Battles won/lost: 66/55
- Ships built: 96, lost: 59
- Overall combat efficiency: 54.5%
Minefields
- Active minefields: 8 (Web: 0)
- Total radius: 239 ly
Race-Specific Utilization
- Race ability score: 18.0
- Details: Robbing ships: 0, Cloaked: 6, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 15753 (fuel)
- Duranium: 44954
- Tritanium: 41746
- Molybdenum: 20177
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 577
- Inventory score: 40
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+6 planets)
- Turn 6: New starbase built (total: 1)
- Turn 13: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+4 planets)
- Turn 17: First combat engagement
- Turn 19: Massive expansion (+4 planets)
- Turn 25: New starbase built (total: 2)
- Turn 35: New starbase built (total: 3)
- Turn 36: Massive expansion (+6 planets)
- Turn 37: Massive expansion (+5 planets)
- Turn 62: Massive expansion (+3 planets)
- Turn 63: Heavy losses (5 ships lost)
- Turn 67: Major territory loss (3 planets lost)
- Turn 66: Peak of 71 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base