Player Analysis: admiral zeus (The Fascist Empire)

Detailed Analysis

Analysis for admiral zeus (The Fascist Empire)

Player: admiral zeus

Race: The Fascist Empire

Economic Development

  • Planets: 0 → 4 (Growth: +4)
  • Total factories: 0 → 142
  • Total mines: 0 → 295
  • Population: 0 → 1022 clans
  • Average expansion rate: 0.54 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 40/43
  • Ships built: 54, lost: 54
  • Overall combat efficiency: 48.2%

Race-Specific Utilization

  • Race ability score: 40.0
  • Details: Total supplies from planets: 12476, Glory Devices: 0
  • Rating: ⭐ Average utilization

Mineral Reserves

  • Neutronium: 824 (fuel)
  • Duranium: 1831
  • Tritanium: 3342
  • Molybdenum: 515

Game Score

  • Military score: 217462
  • Inventory score: 1333
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 6: Massive expansion (+5 planets)
  • Turn 6: New starbase built (total: 1)
  • Turn 9: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 19: New starbase built (total: 2)
  • Turn 26: First combat engagement
  • Turn 34: Massive expansion (+3 planets)
  • Turn 56: Major territory loss (3 planets lost)
  • Turn 60: Major territory loss (3 planets lost)
  • Turn 62: Major territory loss (3 planets lost)
  • Turn 64: Heavy losses (11 ships lost)
  • Turn 67: Major territory loss (3 planets lost)
  • Turn 42: Peak of 34 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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