Analysis for admiral zeus (The Fascist Empire)
Player: admiral zeus
Race: The Fascist Empire
Economic Development
- Planets: 0 → 4 (Growth: +4)
- Total factories: 0 → 142
- Total mines: 0 → 295
- Population: 0 → 1022 clans
- Average expansion rate: 0.54 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 40/43
- Ships built: 54, lost: 54
- Overall combat efficiency: 48.2%
Race-Specific Utilization
- Race ability score: 40.0
- Details: Total supplies from planets: 12476, Glory Devices: 0
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 824 (fuel)
- Duranium: 1831
- Tritanium: 3342
- Molybdenum: 515
Game Score
- Military score: 217462
- Inventory score: 1333
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+5 planets)
- Turn 6: New starbase built (total: 1)
- Turn 9: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 19: New starbase built (total: 2)
- Turn 26: First combat engagement
- Turn 34: Massive expansion (+3 planets)
- Turn 56: Major territory loss (3 planets lost)
- Turn 60: Major territory loss (3 planets lost)
- Turn 62: Major territory loss (3 planets lost)
- Turn 64: Heavy losses (11 ships lost)
- Turn 67: Major territory loss (3 planets lost)
- Turn 42: Peak of 34 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets