Analysis for mixmaster1972 (The Rebel Confederation)
Player: mixmaster1972
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 97 (Growth: +96)
- Total factories: 200 → 8337
- Total mines: 300 → 10449
- Population: 24840 → 332919 clans
- Average expansion rate: 1.23 planets/turn
Military
- Total ships: 88 (Capital: 71, Freighters: 17)
- Starbases: 0
- Battles won/lost: 74/25
- Ships built: 110, lost: 30
- Overall combat efficiency: 74.7%
Minefields
- Active minefields: 36 (Web: 0)
- Total radius: 1390 ly
Race-Specific Utilization
- Race ability score: 395.6
- Details: Hyperjump ships: 1, Total fighters: 1916, Planets: 97
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 40293 (fuel)
- Duranium: 71566
- Tritanium: 64848
- Molybdenum: 52706
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 615336
- Inventory score: 6017
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 16: Massive expansion (+4 planets)
- Turn 17: Massive expansion (+4 planets)
- Turn 18: Massive expansion (+3 planets)
- Turn 18: First combat engagement
- Turn 20: Massive expansion (+3 planets)
- Turn 28: Massive expansion (+3 planets)
- Turn 36: Massive expansion (+4 planets)
- Turn 37: Massive expansion (+3 planets)
- Turn 39: Massive expansion (+4 planets)
- Turn 55: Massive expansion (+3 planets)
- Turn 64: Heavy losses (6 ships lost)
- Turn 85: Major territory loss (3 planets lost)
- Turn 69: Peak of 100 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics