Analysis for dunnik (The Missing Colonies of Man)
Player: dunnik
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 26 (Growth: +25)
- Total factories: 257 → 3276
- Total mines: 357 → 2150
- Population: 24820 → 239501 clans
- Average expansion rate: 0.59 planets/turn
Military
- Total ships: 53 (Capital: 43, Freighters: 10)
- Starbases: 7
- Battles won/lost: 43/14
- Ships built: 71, lost: 33
- Overall combat efficiency: 75.4%
Minefields
- Active minefields: 19 (Web: 0)
- Total radius: 850 ly
Race-Specific Utilization
- Race ability score: 734.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 3670
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 25529 (fuel)
- Duranium: 12255
- Tritanium: 11670
- Molybdenum: 10589
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 725031
- Inventory score: 1540
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 22: New starbase built (total: 2)
- Turn 32: First combat engagement
- Turn 35: New starbase built (total: 3)
- Turn 37: New starbase built (total: 5)
- Turn 49: New starbase built (total: 6)
- Turn 51: Massive expansion (+3 planets)
- Turn 52: Major territory loss (3 planets lost)
- Turn 56: New starbase built (total: 7)
- Turn 63: Heavy losses (7 ships lost)
- Turn 67: Heavy losses (5 ships lost)
- Turn 51: Peak of 45 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics