Player Analysis: vohajar (The Fascist Empire)

Detailed Analysis

Analysis for vohajar (The Fascist Empire)

Player: vohajar

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 200 → 0
  • Total mines: 200 → 0
  • Population: 24840 → 0 clans
  • Average expansion rate: 0.37 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 63/33
  • Ships built: 36, lost: 46
  • Overall combat efficiency: 65.6%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Total supplies from planets: 0, Glory Devices: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 25: Massive expansion (+3 planets)
  • Turn 25: New starbase built (total: 2)
  • Turn 30: First combat engagement
  • Turn 36: New starbase built (total: 4)
  • Turn 42: New starbase built (total: 5)
  • Turn 48: New starbase built (total: 7)
  • Turn 51: New starbase built (total: 8)
  • Turn 58: New starbase built (total: 9)
  • Turn 60: New starbase built (total: 10)
  • Turn 72: Major territory loss (3 planets lost)
  • Turn 76: Major territory loss (3 planets lost)
  • Turn 85: Major territory loss (3 planets lost)
  • Turn 85: Heavy losses (10 ships lost)
  • Turn 87: Major territory loss (4 planets lost)
  • Turn 30: Peak of 31 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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