Analysis for vohajar (The Fascist Empire)
Player: vohajar
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 200 → 0
- Total mines: 200 → 0
- Population: 24840 → 0 clans
- Average expansion rate: 0.37 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 63/33
- Ships built: 36, lost: 46
- Overall combat efficiency: 65.6%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 25: Massive expansion (+3 planets)
- Turn 25: New starbase built (total: 2)
- Turn 30: First combat engagement
- Turn 36: New starbase built (total: 4)
- Turn 42: New starbase built (total: 5)
- Turn 48: New starbase built (total: 7)
- Turn 51: New starbase built (total: 8)
- Turn 58: New starbase built (total: 9)
- Turn 60: New starbase built (total: 10)
- Turn 72: Major territory loss (3 planets lost)
- Turn 76: Major territory loss (3 planets lost)
- Turn 85: Major territory loss (3 planets lost)
- Turn 85: Heavy losses (10 ships lost)
- Turn 87: Major territory loss (4 planets lost)
- Turn 30: Peak of 31 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets