Analysis for sirspacecadent (The Evil Empire)
Player: sirspacecadent
Race: The Evil Empire
Economic Development
- Planets: 1 → 5 (Growth: +4)
- Total factories: 150 → 710
- Total mines: 357 → 1110
- Population: 24850 → 36598 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 2 (Capital: 1, Freighters: 1)
- Starbases: 3
- Battles won/lost: 70/37
- Ships built: 37, lost: 37
- Overall combat efficiency: 65.4%
Race-Specific Utilization
- Race ability score: 10.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 5
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 4116 (fuel)
- Duranium: 4631
- Tritanium: 4744
- Molybdenum: 4582
Game Score
- Military score: 30556
- Inventory score: 421
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 9: Massive expansion (+3 planets)
- Turn 10: New starbase built (total: 2)
- Turn 14: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+3 planets)
- Turn 22: New starbase built (total: 3)
- Turn 24: First combat engagement
- Turn 38: New starbase built (total: 4)
- Turn 46: New starbase built (total: 5)
- Turn 63: Major territory loss (3 planets lost)
- Turn 78: Massive expansion (+3 planets)
- Turn 81: New starbase built (total: 5)
- Turn 87: Major territory loss (3 planets lost)
- Turn 37: Peak of 35 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets