Player Analysis: sirspacecadent (The Evil Empire)

Detailed Analysis

Analysis for sirspacecadent (The Evil Empire)

Player: sirspacecadent

Race: The Evil Empire

Economic Development

  • Planets: 1 → 5 (Growth: +4)
  • Total factories: 150 → 710
  • Total mines: 357 → 1110
  • Population: 24850 → 36598 clans
  • Average expansion rate: 0.39 planets/turn

Military

  • Total ships: 2 (Capital: 1, Freighters: 1)
  • Starbases: 3
  • Battles won/lost: 70/37
  • Ships built: 37, lost: 37
  • Overall combat efficiency: 65.4%

Race-Specific Utilization

  • Race ability score: 10.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 5
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 4116 (fuel)
  • Duranium: 4631
  • Tritanium: 4744
  • Molybdenum: 4582

Game Score

  • Military score: 30556
  • Inventory score: 421
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 9: Massive expansion (+3 planets)
  • Turn 10: New starbase built (total: 2)
  • Turn 14: Massive expansion (+3 planets)
  • Turn 17: Massive expansion (+3 planets)
  • Turn 22: New starbase built (total: 3)
  • Turn 24: First combat engagement
  • Turn 38: New starbase built (total: 4)
  • Turn 46: New starbase built (total: 5)
  • Turn 63: Major territory loss (3 planets lost)
  • Turn 78: Massive expansion (+3 planets)
  • Turn 81: New starbase built (total: 5)
  • Turn 87: Major territory loss (3 planets lost)
  • Turn 37: Peak of 35 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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