Analysis for silist (The Solar Federation)
Player: silist
Race: The Solar Federation
Economic Development
- Planets: 1 → 72 (Growth: +71)
- Total factories: 250 → 5419
- Total mines: 350 → 8096
- Population: 24850 → 449235 clans
- Average expansion rate: 0.88 planets/turn
Military
- Total ships: 69 (Capital: 48, Freighters: 21)
- Starbases: 7
- Battles won/lost: 82/24
- Ships built: 93, lost: 39
- Overall combat efficiency: 77.4%
Minefields
- Active minefields: 4 (Web: 0)
- Total radius: 70 ly
Race-Specific Utilization
- Race ability score: 84.7
- Details: Tax utilization: 69.4%, Native planets: 50/72, Total MC: 488461
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 65673 (fuel)
- Duranium: 38647
- Tritanium: 71890
- Molybdenum: 37469
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 535979
- Inventory score: 2070
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 4: New starbase built (total: 2)
- Turn 10: Massive expansion (+3 planets)
- Turn 19: New starbase built (total: 3)
- Turn 22: New starbase built (total: 4)
- Turn 30: New starbase built (total: 5)
- Turn 36: First combat engagement
- Turn 46: New starbase built (total: 5)
- Turn 48: Massive expansion (+4 planets)
- Turn 51: New starbase built (total: 6)
- Turn 53: Massive expansion (+3 planets)
- Turn 56: New starbase built (total: 7)
- Turn 57: Heavy losses (6 ships lost)
- Turn 66: Massive expansion (+3 planets)
- Turn 74: New starbase built (total: 7)
- Turn 96: Massive expansion (+4 planets)
- Turn 99: Massive expansion (+3 planets)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency