Analysis for root (The Fascist Empire)
Player: root
Race: The Fascist Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24890 → 0 clans
- Average expansion rate: 0.33 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 17/30
- Ships built: 39, lost: 48
- Overall combat efficiency: 36.2%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Total supplies from planets: 0, Glory Devices: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: New starbase built (total: 2)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 19: First combat engagement
- Turn 19: New starbase built (total: 3)
- Turn 25: New starbase built (total: 3)
- Turn 29: Heavy losses (6 ships lost)
- Turn 31: New starbase built (total: 2)
- Turn 32: Major territory loss (4 planets lost)
- Turn 33: Heavy losses (5 ships lost)
- Turn 35: Major territory loss (4 planets lost)
- Turn 36: Major territory loss (3 planets lost)
- Turn 37: Major territory loss (5 planets lost)
- Turn 37: Heavy losses (8 ships lost)
- Turn 27: Peak of 28 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets