Analysis for defeated (The Crystal Confederation)
Player: defeated
Race: The Crystal Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 150 → 0
- Total mines: 150 → 0
- Population: 24850 → 0 clans
- Average expansion rate: 0.28 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 40/20
- Ships built: 37, lost: 38
- Overall combat efficiency: 66.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Web minefields: 0, Total web radius: 0, Hot planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: New starbase built (total: 2)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: First combat engagement
- Turn 15: Massive expansion (+3 planets)
- Turn 20: New starbase built (total: 3)
- Turn 29: New starbase built (total: 4)
- Turn 37: Major territory loss (3 planets lost)
- Turn 39: Major territory loss (3 planets lost)
- Turn 45: Heavy losses (7 ships lost)
- Turn 47: Heavy losses (16 ships lost)
- Turn 49: Major territory loss (4 planets lost)
- Turn 24: Peak of 28 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive