Analysis for king wog (The Missing Colonies of Man)
Player: king wog
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 8 (Growth: +7)
- Total factories: 200 → 693
- Total mines: 200 → 688
- Population: 24860 → 899 clans
- Average expansion rate: 0.48 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 65/44
- Ships built: 59, lost: 61
- Overall combat efficiency: 59.6%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 21287 (fuel)
- Duranium: 28992
- Tritanium: 18956
- Molybdenum: 10175
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 17: First combat engagement
- Turn 20: New starbase built (total: 2)
- Turn 22: New starbase built (total: 3)
- Turn 40: New starbase built (total: 4)
- Turn 44: New starbase built (total: 5)
- Turn 46: New starbase built (total: 6)
- Turn 49: New starbase built (total: 7)
- Turn 51: New starbase built (total: 8)
- Turn 52: New starbase built (total: 9)
- Turn 57: New starbase built (total: 10)
- Turn 61: New starbase built (total: 11)
- Turn 64: Major territory loss (3 planets lost)
- Turn 65: Heavy losses (8 ships lost)
- Turn 67: Massive expansion (+3 planets)
- Turn 67: New starbase built (total: 13)
- Turn 75: Major territory loss (3 planets lost)
- Turn 79: Major territory loss (3 planets lost)
- Turn 82: Heavy losses (15 ships lost)
- Turn 53: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets