Player Analysis: king wog (The Missing Colonies of Man)

Detailed Analysis

Analysis for king wog (The Missing Colonies of Man)

Player: king wog

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 8 (Growth: +7)
  • Total factories: 200 → 693
  • Total mines: 200 → 688
  • Population: 24860 → 899 clans
  • Average expansion rate: 0.48 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 65/44
  • Ships built: 59, lost: 61
  • Overall combat efficiency: 59.6%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 21287 (fuel)
  • Duranium: 28992
  • Tritanium: 18956
  • Molybdenum: 10175
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 8: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 14: Massive expansion (+3 planets)
  • Turn 17: First combat engagement
  • Turn 20: New starbase built (total: 2)
  • Turn 22: New starbase built (total: 3)
  • Turn 40: New starbase built (total: 4)
  • Turn 44: New starbase built (total: 5)
  • Turn 46: New starbase built (total: 6)
  • Turn 49: New starbase built (total: 7)
  • Turn 51: New starbase built (total: 8)
  • Turn 52: New starbase built (total: 9)
  • Turn 57: New starbase built (total: 10)
  • Turn 61: New starbase built (total: 11)
  • Turn 64: Major territory loss (3 planets lost)
  • Turn 65: Heavy losses (8 ships lost)
  • Turn 67: Massive expansion (+3 planets)
  • Turn 67: New starbase built (total: 13)
  • Turn 75: Major territory loss (3 planets lost)
  • Turn 79: Major territory loss (3 planets lost)
  • Turn 82: Heavy losses (15 ships lost)
  • Turn 53: Peak of 42 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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