Player Analysis: orymus en za'er (The Solar Federation)

Detailed Analysis

Analysis for orymus en za'er (The Solar Federation)

Player: orymus en za'er

Race: The Solar Federation

Economic Development

  • Planets: 1 → 2 (Growth: +1)
  • Total factories: 257 → 309
  • Total mines: 100 → 409
  • Population: 24850 → 71487 clans
  • Average expansion rate: 0.43 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 1
  • Battles won/lost: 37/29
  • Ships built: 33, lost: 35
  • Overall combat efficiency: 56.1%

Minefields

  • Active minefields: 2 (Web: 0)
  • Total radius: 57 ly

Race-Specific Utilization

  • Race ability score: 50.0
  • Details: Tax utilization: 0.0%, Native planets: 0/2, Total MC: 23289
  • Rating: ⭐⭐ Good utilization of race abilities

Mineral Reserves

  • Neutronium: 5868 (fuel)
  • Duranium: 1651
  • Tritanium: 2414
  • Molybdenum: 460

Game Score

  • Military score: 1668
  • Inventory score: 140
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 13: First combat engagement
  • Turn 19: Massive expansion (+4 planets)
  • Turn 21: New starbase built (total: 3)
  • Turn 22: New starbase built (total: 5)
  • Turn 27: New starbase built (total: 7)
  • Turn 29: New starbase built (total: 8)
  • Turn 34: Heavy losses (6 ships lost)
  • Turn 50: Major territory loss (3 planets lost)
  • Turn 29: Peak of 31 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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