Analysis for orymus en za'er (The Solar Federation)
Player: orymus en za'er
Race: The Solar Federation
Economic Development
- Planets: 1 → 2 (Growth: +1)
- Total factories: 257 → 309
- Total mines: 100 → 409
- Population: 24850 → 71487 clans
- Average expansion rate: 0.43 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 1
- Battles won/lost: 37/29
- Ships built: 33, lost: 35
- Overall combat efficiency: 56.1%
Minefields
- Active minefields: 2 (Web: 0)
- Total radius: 57 ly
Race-Specific Utilization
- Race ability score: 50.0
- Details: Tax utilization: 0.0%, Native planets: 0/2, Total MC: 23289
- Rating: ⭐⭐ Good utilization of race abilities
Mineral Reserves
- Neutronium: 5868 (fuel)
- Duranium: 1651
- Tritanium: 2414
- Molybdenum: 460
Game Score
- Military score: 1668
- Inventory score: 140
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 13: First combat engagement
- Turn 19: Massive expansion (+4 planets)
- Turn 21: New starbase built (total: 3)
- Turn 22: New starbase built (total: 5)
- Turn 27: New starbase built (total: 7)
- Turn 29: New starbase built (total: 8)
- Turn 34: Heavy losses (6 ships lost)
- Turn 50: Major territory loss (3 planets lost)
- Turn 29: Peak of 31 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets