Player Analysis: broodlord (The Evil Empire)

Detailed Analysis

Analysis for broodlord (The Evil Empire)

Player: broodlord

Race: The Evil Empire

Economic Development

  • Planets: 1 → 25 (Growth: +24)
  • Total factories: 200 → 2679
  • Total mines: 250 → 2271
  • Population: 24850 → 173643 clans
  • Average expansion rate: 0.69 planets/turn

Military

  • Total ships: 27 (Capital: 23, Freighters: 4)
  • Starbases: 4
  • Battles won/lost: 20/12
  • Ships built: 40, lost: 16
  • Overall combat efficiency: 62.5%

Minefields

  • Active minefields: 11 (Web: 0)
  • Total radius: 574 ly

Race-Specific Utilization

  • Race ability score: 225.0
  • Details: Gorbies: 4, SSDs: 5, Dark Sense active: 0, Planets: 25
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 20650 (fuel)
  • Duranium: 19953
  • Tritanium: 20843
  • Molybdenum: 15320
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 294594
  • Inventory score: 964
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 8: Massive expansion (+3 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 11: Massive expansion (+3 planets)
  • Turn 12: New starbase built (total: 2)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 16: Massive expansion (+5 planets)
  • Turn 18: Massive expansion (+3 planets)
  • Turn 29: First combat engagement
  • Turn 30: New starbase built (total: 3)
  • Turn 33: New starbase built (total: 4)
  • Turn 69: Major territory loss (3 planets lost)
  • Turn 70: Major territory loss (3 planets lost)
  • Turn 72: Major territory loss (4 planets lost)
  • Turn 26: Peak of 46 planets (declined afterwards)

Strengths & Weaknesses

⚠️ Unbalanced Fleet – Too few freighters for logistics

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