Analysis for broodlord (The Evil Empire)
Player: broodlord
Race: The Evil Empire
Economic Development
- Planets: 1 → 25 (Growth: +24)
- Total factories: 200 → 2679
- Total mines: 250 → 2271
- Population: 24850 → 173643 clans
- Average expansion rate: 0.69 planets/turn
Military
- Total ships: 27 (Capital: 23, Freighters: 4)
- Starbases: 4
- Battles won/lost: 20/12
- Ships built: 40, lost: 16
- Overall combat efficiency: 62.5%
Minefields
- Active minefields: 11 (Web: 0)
- Total radius: 574 ly
Race-Specific Utilization
- Race ability score: 225.0
- Details: Gorbies: 4, SSDs: 5, Dark Sense active: 0, Planets: 25
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 20650 (fuel)
- Duranium: 19953
- Tritanium: 20843
- Molybdenum: 15320
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 294594
- Inventory score: 964
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+3 planets)
- Turn 12: New starbase built (total: 2)
- Turn 14: Massive expansion (+4 planets)
- Turn 16: Massive expansion (+5 planets)
- Turn 18: Massive expansion (+3 planets)
- Turn 29: First combat engagement
- Turn 30: New starbase built (total: 3)
- Turn 33: New starbase built (total: 4)
- Turn 69: Major territory loss (3 planets lost)
- Turn 70: Major territory loss (3 planets lost)
- Turn 72: Major territory loss (4 planets lost)
- Turn 26: Peak of 46 planets (declined afterwards)
Strengths & Weaknesses
⚠️ Unbalanced Fleet – Too few freighters for logistics