Analysis for wesharden (The Fascist Empire)
Player: wesharden
Race: The Fascist Empire
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 200 → 416
- Total mines: 200 → 320
- Population: 24880 → 100000 clans
- Average expansion rate: 0.36 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 1
- Battles won/lost: 85/29
- Ships built: 27, lost: 30
- Overall combat efficiency: 74.6%
Race-Specific Utilization
- Race ability score: 40.0
- Details: Total supplies from planets: 35301, Glory Devices: 0
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 8174 (fuel)
- Duranium: 1821
- Tritanium: 2744
- Molybdenum: 180
Game Score
- Military score: 7263
- Inventory score: 130
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: First combat engagement
- Turn 14: Massive expansion (+3 planets)
- Turn 27: New starbase built (total: 2)
- Turn 30: New starbase built (total: 3)
- Turn 31: New starbase built (total: 4)
- Turn 32: Massive expansion (+3 planets)
- Turn 38: New starbase built (total: 5)
- Turn 48: Major territory loss (3 planets lost)
- Turn 51: Major territory loss (3 planets lost)
- Turn 52: Major territory loss (3 planets lost)
- Turn 53: Major territory loss (3 planets lost)
- Turn 62: Major territory loss (3 planets lost)
- Turn 68: New starbase built (total: 2)
- Turn 70: New starbase built (total: 3)
- Turn 32: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency