Analysis for terry black (The Evil Empire)
Player: terry black
Race: The Evil Empire
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 150 → 0
- Total mines: 120 → 0
- Population: 25000 → 0 clans
- Average expansion rate: 0.25 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 37/14
- Ships built: 16, lost: 17
- Overall combat efficiency: 72.5%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 6: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+5 planets)
- Turn 22: First combat engagement
- Turn 22: New starbase built (total: 2)
- Turn 23: New starbase built (total: 3)
- Turn 24: New starbase built (total: 4)
- Turn 36: Major territory loss (3 planets lost)
- Turn 36: New starbase built (total: 4)
- Turn 26: Peak of 31 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Slow Expansion – Possibly too defensive