Analysis for baer (The Missing Colonies of Man)
Player: baer
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 26 (Growth: +25)
- Total factories: 257 → 4397
- Total mines: 120 → 1519
- Population: 24850 → 186714 clans
- Average expansion rate: 0.52 planets/turn
Military
- Total ships: 17 (Capital: 13, Freighters: 4)
- Starbases: 8
- Battles won/lost: 137/53
- Ships built: 61, lost: 62
- Overall combat efficiency: 72.1%
Minefields
- Active minefields: 21 (Web: 0)
- Total radius: 606 ly
Race-Specific Utilization
- Race ability score: 137.2
- Details: Cobols: 0, Virgos: 0, Total fighters: 686
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 5136 (fuel)
- Duranium: 14353
- Tritanium: 8416
- Molybdenum: 8866
Game Score
- Military score: 172718
- Inventory score: 1354
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 6: First combat engagement
- Turn 7: Massive expansion (+3 planets)
- Turn 18: New starbase built (total: 2)
- Turn 25: New starbase built (total: 3)
- Turn 34: New starbase built (total: 4)
- Turn 37: New starbase built (total: 5)
- Turn 45: New starbase built (total: 6)
- Turn 53: Major territory loss (3 planets lost)
- Turn 59: New starbase built (total: 6)
- Turn 67: New starbase built (total: 7)
- Turn 70: New starbase built (total: 8)
- Turn 77: New starbase built (total: 5)
- Turn 82: Major territory loss (3 planets lost)
- Turn 85: New starbase built (total: 4)
- Turn 95: New starbase built (total: 5)
- Turn 104: New starbase built (total: 6)
- Turn 107: New starbase built (total: 7)
- Turn 112: New starbase built (total: 8)
- Turn 43: Peak of 33 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics