Player Analysis: snork (The Fascist Empire)

Detailed Analysis

Analysis for snork (The Fascist Empire)

Player: snork

Race: The Fascist Empire

Economic Development

  • Planets: 1 → 3 (Growth: +2)
  • Total factories: 257 → 499
  • Total mines: 356 → 600
  • Population: 24840 → 30111 clans
  • Average expansion rate: 0.41 planets/turn

Military

  • Total ships: 6 (Capital: 5, Freighters: 1)
  • Starbases: 3
  • Battles won/lost: 89/44
  • Ships built: 47, lost: 60
  • Overall combat efficiency: 66.9%

Race-Specific Utilization

  • Race ability score: 40.0
  • Details: Total supplies from planets: 18057, Glory Devices: 0
  • Rating: ⭐ Average utilization

Mineral Reserves

  • Neutronium: 7152 (fuel)
  • Duranium: 3608
  • Tritanium: 7345
  • Molybdenum: 2921

Game Score

  • Military score: 29562
  • Inventory score: 441
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 13: Massive expansion (+3 planets)
  • Turn 14: Massive expansion (+4 planets)
  • Turn 14: First combat engagement
  • Turn 15: Massive expansion (+4 planets)
  • Turn 18: Massive expansion (+3 planets)
  • Turn 20: New starbase built (total: 2)
  • Turn 25: New starbase built (total: 3)
  • Turn 28: New starbase built (total: 4)
  • Turn 32: Major territory loss (3 planets lost)
  • Turn 36: New starbase built (total: 5)
  • Turn 42: New starbase built (total: 8)
  • Turn 45: Major territory loss (3 planets lost)
  • Turn 50: Major territory loss (3 planets lost)
  • Turn 55: Major territory loss (3 planets lost)
  • Turn 55: New starbase built (total: 7)
  • Turn 62: New starbase built (total: 9)
  • Turn 63: Heavy losses (10 ships lost)
  • Turn 67: Major territory loss (4 planets lost)
  • Turn 72: New starbase built (total: 5)
  • Turn 91: New starbase built (total: 3)
  • Turn 109: Heavy losses (7 ships lost)
  • Turn 31: Peak of 42 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ⚠️ Unbalanced Fleet – Too few freighters for logistics

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