Analysis for snork (The Fascist Empire)
Player: snork
Race: The Fascist Empire
Economic Development
- Planets: 1 → 3 (Growth: +2)
- Total factories: 257 → 499
- Total mines: 356 → 600
- Population: 24840 → 30111 clans
- Average expansion rate: 0.41 planets/turn
Military
- Total ships: 6 (Capital: 5, Freighters: 1)
- Starbases: 3
- Battles won/lost: 89/44
- Ships built: 47, lost: 60
- Overall combat efficiency: 66.9%
Race-Specific Utilization
- Race ability score: 40.0
- Details: Total supplies from planets: 18057, Glory Devices: 0
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 7152 (fuel)
- Duranium: 3608
- Tritanium: 7345
- Molybdenum: 2921
Game Score
- Military score: 29562
- Inventory score: 441
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 14: First combat engagement
- Turn 15: Massive expansion (+4 planets)
- Turn 18: Massive expansion (+3 planets)
- Turn 20: New starbase built (total: 2)
- Turn 25: New starbase built (total: 3)
- Turn 28: New starbase built (total: 4)
- Turn 32: Major territory loss (3 planets lost)
- Turn 36: New starbase built (total: 5)
- Turn 42: New starbase built (total: 8)
- Turn 45: Major territory loss (3 planets lost)
- Turn 50: Major territory loss (3 planets lost)
- Turn 55: Major territory loss (3 planets lost)
- Turn 55: New starbase built (total: 7)
- Turn 62: New starbase built (total: 9)
- Turn 63: Heavy losses (10 ships lost)
- Turn 67: Major territory loss (4 planets lost)
- Turn 72: New starbase built (total: 5)
- Turn 91: New starbase built (total: 3)
- Turn 109: Heavy losses (7 ships lost)
- Turn 31: Peak of 42 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Unbalanced Fleet – Too few freighters for logistics