Analysis for pilgrim (The Robotic Imperium)
Player: pilgrim
Race: The Robotic Imperium
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 250 → 0
- Population: 24840 → 0 clans
- Average expansion rate: 0.39 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 26/30
- Ships built: 45, lost: 46
- Overall combat efficiency: 46.4%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Minefields: 0, Total area: 0 ly², Carriers: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 7: Massive expansion (+3 planets)
- Turn 9: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 17: New starbase built (total: 2)
- Turn 19: New starbase built (total: 3)
- Turn 20: First combat engagement
- Turn 30: New starbase built (total: 4)
- Turn 32: Massive expansion (+3 planets)
- Turn 33: New starbase built (total: 5)
- Turn 38: Major territory loss (3 planets lost)
- Turn 39: Major territory loss (3 planets lost)
- Turn 40: Heavy losses (7 ships lost)
- Turn 41: Heavy losses (10 ships lost)
- Turn 42: Major territory loss (6 planets lost)
- Turn 42: Heavy losses (7 ships lost)
- Turn 43: Major territory loss (10 planets lost)
- Turn 44: Major territory loss (6 planets lost)
- Turn 45: Major territory loss (6 planets lost)
- Turn 34: Peak of 48 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets