Player Analysis: pilgrim (The Robotic Imperium)

Detailed Analysis

Analysis for pilgrim (The Robotic Imperium)

Player: pilgrim

Race: The Robotic Imperium

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 257 → 0
  • Total mines: 250 → 0
  • Population: 24840 → 0 clans
  • Average expansion rate: 0.39 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 26/30
  • Ships built: 45, lost: 46
  • Overall combat efficiency: 46.4%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Minefields: 0, Total area: 0 ly², Carriers: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 5: Massive expansion (+3 planets)
  • Turn 7: Massive expansion (+3 planets)
  • Turn 9: Massive expansion (+4 planets)
  • Turn 14: Massive expansion (+3 planets)
  • Turn 17: New starbase built (total: 2)
  • Turn 19: New starbase built (total: 3)
  • Turn 20: First combat engagement
  • Turn 30: New starbase built (total: 4)
  • Turn 32: Massive expansion (+3 planets)
  • Turn 33: New starbase built (total: 5)
  • Turn 38: Major territory loss (3 planets lost)
  • Turn 39: Major territory loss (3 planets lost)
  • Turn 40: Heavy losses (7 ships lost)
  • Turn 41: Heavy losses (10 ships lost)
  • Turn 42: Major territory loss (6 planets lost)
  • Turn 42: Heavy losses (7 ships lost)
  • Turn 43: Major territory loss (10 planets lost)
  • Turn 44: Major territory loss (6 planets lost)
  • Turn 45: Major territory loss (6 planets lost)
  • Turn 34: Peak of 48 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets

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