Analysis for mnmartinn (The Rebel Confederation)
Player: mnmartinn
Race: The Rebel Confederation
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 100 → 0
- Total mines: 100 → 0
- Population: 24800 → 0 clans
- Average expansion rate: 0.34 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 55/40
- Ships built: 36, lost: 42
- Overall combat efficiency: 57.9%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Hyperjump ships: 0, Total fighters: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 16: First combat engagement
- Turn 30: New starbase built (total: 2)
- Turn 37: New starbase built (total: 3)
- Turn 58: New starbase built (total: 4)
- Turn 59: New starbase built (total: 5)
- Turn 63: New starbase built (total: 6)
- Turn 68: New starbase built (total: 7)
- Turn 74: New starbase built (total: 8)
- Turn 75: New starbase built (total: 10)
- Turn 81: Major territory loss (4 planets lost)
- Turn 82: Major territory loss (4 planets lost)
- Turn 83: Major territory loss (3 planets lost)
- Turn 101: Major territory loss (3 planets lost)
- Turn 34: Peak of 34 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets