Analysis for eeon (The Missing Colonies of Man)
Player: eeon
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 257 → 0
- Total mines: 357 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.26 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 54/65
- Ships built: 67, lost: 73
- Overall combat efficiency: 45.4%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 14: Massive expansion (+3 planets)
- Turn 15: First combat engagement
- Turn 17: New starbase built (total: 2)
- Turn 19: New starbase built (total: 3)
- Turn 20: New starbase built (total: 4)
- Turn 23: New starbase built (total: 5)
- Turn 26: New starbase built (total: 6)
- Turn 31: New starbase built (total: 7)
- Turn 34: New starbase built (total: 8)
- Turn 38: New starbase built (total: 9)
- Turn 39: New starbase built (total: 10)
- Turn 42: New starbase built (total: 9)
- Turn 47: Heavy losses (5 ships lost)
- Turn 51: New starbase built (total: 8)
- Turn 52: New starbase built (total: 9)
- Turn 57: Heavy losses (6 ships lost)
- Turn 76: Heavy losses (8 ships lost)
- Turn 42: Peak of 26 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive