Analysis for dotman (The Privateer Bands)
Player: dotman
Race: The Privateer Bands
Economic Development
- Planets: 1 → 1 (Growth: +0)
- Total factories: 257 → 100
- Total mines: 200 → 183
- Population: 24840 → 691 clans
- Average expansion rate: 0.70 planets/turn
Military
- Total ships: 1 (Capital: 1, Freighters: 0)
- Starbases: 0
- Battles won/lost: 63/45
- Ships built: 37, lost: 49
- Overall combat efficiency: 58.3%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Robbing ships: 0, Cloaked: 0, Gravitonic ships: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 1384 (fuel)
- Duranium: 805
- Tritanium: 717
- Molybdenum: 585
Game Score
- Military score: 2676
- Inventory score: 20
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: Massive expansion (+3 planets)
- Turn 6: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 8: First combat engagement
- Turn 8: New starbase built (total: 2)
- Turn 9: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+4 planets)
- Turn 16: Massive expansion (+5 planets)
- Turn 19: Massive expansion (+3 planets)
- Turn 21: Massive expansion (+4 planets)
- Turn 22: Massive expansion (+3 planets)
- Turn 25: New starbase built (total: 3)
- Turn 31: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 41: Major territory loss (4 planets lost)
- Turn 43: Major territory loss (6 planets lost)
- Turn 44: Major territory loss (7 planets lost)
- Turn 44: Heavy losses (5 ships lost)
- Turn 45: Major territory loss (3 planets lost)
- Turn 45: Heavy losses (5 ships lost)
- Turn 25: Peak of 49 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets