Analysis for wedge1971 (The Evil Empire)
Player: wedge1971
Race: The Evil Empire
Economic Development
- Planets: 1 → 46 (Growth: +45)
- Total factories: 257 → 5629
- Total mines: 250 → 9109
- Population: 24850 → 116040 clans
- Average expansion rate: 0.66 planets/turn
Military
- Total ships: 41 (Capital: 29, Freighters: 12)
- Starbases: 17
- Battles won/lost: 16/7
- Ships built: 49, lost: 11
- Overall combat efficiency: 69.6%
Minefields
- Active minefields: 3 (Web: 0)
- Total radius: 69 ly
Race-Specific Utilization
- Race ability score: 282.0
- Details: Gorbies: 5, SSDs: 2, Dark Sense active: 7, Planets: 46
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 31854 (fuel)
- Duranium: 49401
- Tritanium: 57040
- Molybdenum: 37695
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 527084
- Inventory score: 2802
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: First combat engagement
- Turn 9: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+5 planets)
- Turn 11: New starbase built (total: 2)
- Turn 12: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 15: Massive expansion (+3 planets)
- Turn 15: New starbase built (total: 3)
- Turn 17: New starbase built (total: 4)
- Turn 25: New starbase built (total: 5)
- Turn 29: New starbase built (total: 7)
- Turn 31: New starbase built (total: 8)
- Turn 32: New starbase built (total: 12)
- Turn 34: New starbase built (total: 13)
- Turn 35: New starbase built (total: 14)
- Turn 40: New starbase built (total: 16)
- Turn 44: New starbase built (total: 17)
- Turn 74: Peak of 48 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base