Analysis for scotty2beam (The Missing Colonies of Man)
Player: scotty2beam
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 32 (Growth: +31)
- Total factories: 200 → 2800
- Total mines: 200 → 3102
- Population: 24800 → 30044 clans
- Average expansion rate: 0.84 planets/turn
Military
- Total ships: 10 (Capital: 6, Freighters: 4)
- Starbases: 13
- Battles won/lost: 77/21
- Ships built: 26, lost: 25
- Overall combat efficiency: 78.6%
Minefields
- Active minefields: 27 (Web: 0)
- Total radius: 577 ly
Race-Specific Utilization
- Race ability score: 42.4
- Details: Cobols: 0, Virgos: 0, Total fighters: 212
- Rating: ⭐ Average utilization
Mineral Reserves
- Neutronium: 38721 (fuel)
- Duranium: 32365
- Tritanium: 30370
- Molybdenum: 18426
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 97903
- Inventory score: 1944
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 8: Massive expansion (+4 planets)
- Turn 9: Massive expansion (+5 planets)
- Turn 10: Massive expansion (+4 planets)
- Turn 11: Massive expansion (+5 planets)
- Turn 12: Massive expansion (+4 planets)
- Turn 14: Massive expansion (+4 planets)
- Turn 15: New starbase built (total: 2)
- Turn 19: First combat engagement
- Turn 23: New starbase built (total: 3)
- Turn 25: New starbase built (total: 4)
- Turn 32: New starbase built (total: 5)
- Turn 34: New starbase built (total: 6)
- Turn 36: New starbase built (total: 7)
- Turn 38: New starbase built (total: 8)
- Turn 40: New starbase built (total: 9)
- Turn 41: New starbase built (total: 11)
- Turn 42: New starbase built (total: 12)
- Turn 44: New starbase built (total: 13)
- Turn 46: New starbase built (total: 14)
- Turn 47: New starbase built (total: 16)
- Turn 48: New starbase built (total: 17)
- Turn 51: New starbase built (total: 19)
- Turn 53: New starbase built (total: 20)
- Turn 57: New starbase built (total: 21)
- Turn 60: New starbase built (total: 22)
- Turn 66: Major territory loss (3 planets lost)
- Turn 67: Major territory loss (3 planets lost)
- Turn 70: Major territory loss (3 planets lost)
- Turn 60: Peak of 52 planets (declined afterwards)
Strengths & Weaknesses
✅ Strong Economy – Large planet base
✅ Strong Military – High combat efficiency