Analysis for ciocco (The Solar Federation)
Player: ciocco
Race: The Solar Federation
Economic Development
- Planets: 0 → 0 (Growth: +0)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 0 → 0 clans
- Average expansion rate: 0.10 planets/turn
Military
- Total ships: 3 (Capital: 3, Freighters: 0)
- Starbases: 0
- Battles won/lost: 61/57
- Ships built: 50, lost: 394
- Overall combat efficiency: 51.7%
Minefields
- Active minefields: 3 (Web: 0)
- Total radius: 153 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 53583
- Inventory score: 30
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+12 planets)
- Turn 8: First combat engagement
- Turn 8: New starbase built (total: 1)
- Turn 9: Massive expansion (+3 planets)
- Turn 11: Massive expansion (+4 planets)
- Turn 12: Massive expansion (+3 planets)
- Turn 17: Major territory loss (3 planets lost)
- Turn 38: New starbase built (total: 2)
- Turn 42: New starbase built (total: 3)
- Turn 62: New starbase built (total: 4)
- Turn 68: Heavy losses (5 ships lost)
- Turn 81: New starbase built (total: 3)
- Turn 105: New starbase built (total: 3)
- Turn 108: Major territory loss (3 planets lost)
- Turn 121: Heavy losses (10 ships lost)
- Turn 125: Heavy losses (13 ships lost)
- Turn 182: New starbase built (total: 1)
- Turn 191: Heavy losses (7 ships lost)
- Turn 195: Heavy losses (7 ships lost)
- Turn 201: New starbase built (total: 2)
- Turn 211: New starbase built (total: 3)
- Turn 219: Heavy losses (6 ships lost)
- Turn 229: Heavy losses (5 ships lost)
- Turn 238: New starbase built (total: 3)
- Turn 242: Heavy losses (6 ships lost)
- Turn 243: Heavy losses (5 ships lost)
- Turn 244: Heavy losses (5 ships lost)
- Turn 246: Heavy losses (5 ships lost)
- Turn 306: New starbase built (total: 3)
- Turn 308: Heavy losses (5 ships lost)
- Turn 14: Peak of 25 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive