Analysis for mjs68508 (The Evil Empire)
Player: mjs68508
Race: The Evil Empire
Economic Development
- Planets: 0 → 0 (Growth: +0)
- Total factories: 0 → 0
- Total mines: 0 → 0
- Population: 0 → 0 clans
- Average expansion rate: 0.06 planets/turn
Military
- Total ships: 1 (Capital: 1, Freighters: 0)
- Starbases: 0
- Battles won/lost: 34/15
- Ships built: 31, lost: 32
- Overall combat efficiency: 69.4%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 403
- Inventory score: 10
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+11 planets)
- Turn 7: New starbase built (total: 1)
- Turn 8: Massive expansion (+4 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 10: First combat engagement
- Turn 14: Massive expansion (+3 planets)
- Turn 23: New starbase built (total: 2)
- Turn 30: New starbase built (total: 3)
- Turn 35: Major territory loss (3 planets lost)
- Turn 45: New starbase built (total: 5)
- Turn 47: New starbase built (total: 6)
- Turn 48: New starbase built (total: 7)
- Turn 54: New starbase built (total: 7)
- Turn 56: Heavy losses (10 ships lost)
- Turn 19: Peak of 30 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive