Player Analysis: mjs68508 (The Evil Empire)

Detailed Analysis

Analysis for mjs68508 (The Evil Empire)

Player: mjs68508

Race: The Evil Empire

Economic Development

  • Planets: 0 → 0 (Growth: +0)
  • Total factories: 0 → 0
  • Total mines: 0 → 0
  • Population: 0 → 0 clans
  • Average expansion rate: 0.06 planets/turn

Military

  • Total ships: 1 (Capital: 1, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 34/15
  • Ships built: 31, lost: 32
  • Overall combat efficiency: 69.4%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Gorbies: 0, SSDs: 0, Dark Sense active: 0, Planets: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 403
  • Inventory score: 10
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+11 planets)
  • Turn 7: New starbase built (total: 1)
  • Turn 8: Massive expansion (+4 planets)
  • Turn 10: Massive expansion (+3 planets)
  • Turn 10: First combat engagement
  • Turn 14: Massive expansion (+3 planets)
  • Turn 23: New starbase built (total: 2)
  • Turn 30: New starbase built (total: 3)
  • Turn 35: Major territory loss (3 planets lost)
  • Turn 45: New starbase built (total: 5)
  • Turn 47: New starbase built (total: 6)
  • Turn 48: New starbase built (total: 7)
  • Turn 54: New starbase built (total: 7)
  • Turn 56: Heavy losses (10 ships lost)
  • Turn 19: Peak of 30 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ⚠️ Slow Expansion – Possibly too defensive

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