Analysis for snid (The Empire of the Birds)
Player: snid
Race: The Empire of the Birds
Economic Development
- Planets: 1 → 6 (Growth: +5)
- Total factories: 200 → 1282
- Total mines: 310 → 922
- Population: 24900 → 124568 clans
- Average expansion rate: 0.50 planets/turn
Military
- Total ships: 5 (Capital: 4, Freighters: 1)
- Starbases: 1
- Battles won/lost: 113/43
- Ships built: 40, lost: 49
- Overall combat efficiency: 72.4%
Minefields
- Active minefields: 3 (Web: 0)
- Total radius: 28 ly
Race-Specific Utilization
- Race ability score: 0.0
- Details: Cloaked: 0/5 (0.0%), Super Spy missions: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 1379 (fuel)
- Duranium: 1565
- Tritanium: 1921
- Molybdenum: 4524
Game Score
- Military score: 25693
- Inventory score: 221
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 8: Massive expansion (+3 planets)
- Turn 10: Massive expansion (+3 planets)
- Turn 17: First combat engagement
- Turn 18: New starbase built (total: 2)
- Turn 20: Massive expansion (+3 planets)
- Turn 25: New starbase built (total: 3)
- Turn 27: New starbase built (total: 4)
- Turn 36: New starbase built (total: 5)
- Turn 40: Heavy losses (5 ships lost)
- Turn 45: Major territory loss (4 planets lost)
- Turn 45: New starbase built (total: 6)
- Turn 61: Massive expansion (+3 planets)
- Turn 92: Major territory loss (3 planets lost)
- Turn 94: Major territory loss (3 planets lost)
- Turn 95: New starbase built (total: 5)
- Turn 97: Major territory loss (3 planets lost)
- Turn 28: Peak of 33 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
✅ Strong Military – High combat efficiency
⚠️ Unbalanced Fleet – Too few freighters for logistics