Player Analysis: coolcodycool (The Crystal Confederation)

Detailed Analysis

Analysis for coolcodycool (The Crystal Confederation)

Player: coolcodycool

Race: The Crystal Confederation

Economic Development

  • Planets: 1 → 64 (Growth: +63)
  • Total factories: 257 → 4079
  • Total mines: 357 → 5092
  • Population: 24850 → 354387 clans
  • Average expansion rate: 0.77 planets/turn

Military

  • Total ships: 37 (Capital: 27, Freighters: 10)
  • Starbases: 7
  • Battles won/lost: 27/18
  • Ships built: 42, lost: 40
  • Overall combat efficiency: 60.0%

Minefields

  • Active minefields: 35 (Web: 35)
  • Total radius: 688 ly

Race-Specific Utilization

  • Race ability score: 395.9
  • Details: Web minefields: 35, Total web radius: 688, Hot planets: 13
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 64990 (fuel)
  • Duranium: 46992
  • Tritanium: 53997
  • Molybdenum: 26332
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 140726
  • Inventory score: 1760
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 9: Massive expansion (+3 planets)
  • Turn 16: Massive expansion (+3 planets)
  • Turn 20: Massive expansion (+3 planets)
  • Turn 23: Massive expansion (+4 planets)
  • Turn 23: First combat engagement
  • Turn 29: Massive expansion (+5 planets)
  • Turn 30: Massive expansion (+4 planets)
  • Turn 30: New starbase built (total: 2)
  • Turn 36: New starbase built (total: 3)
  • Turn 42: New starbase built (total: 4)
  • Turn 45: New starbase built (total: 6)
  • Turn 80: Heavy losses (6 ships lost)
  • Turn 83: Heavy losses (5 ships lost)
  • Turn 91: New starbase built (total: 7)
  • Turn 98: Massive expansion (+3 planets)
  • Turn 57: Peak of 66 planets (declined afterwards)

Strengths & Weaknesses

✅ Strong Economy – Large planet base

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