Player Analysis: brian shreve (The Solar Federation)

Detailed Analysis

Analysis for brian shreve (The Solar Federation)

Player: brian shreve

Race: The Solar Federation

Economic Development

  • Planets: 1 → 0 (Growth: -1)
  • Total factories: 200 → 0
  • Total mines: 175 → 0
  • Population: 24850 → 0 clans
  • Average expansion rate: 0.14 planets/turn

Military

  • Total ships: 0 (Capital: 0, Freighters: 0)
  • Starbases: 0
  • Battles won/lost: 42/33
  • Ships built: 39, lost: 42
  • Overall combat efficiency: 56.0%

Race-Specific Utilization

  • Race ability score: 0.0
  • Details: Tax utilization: 0.0%, Native planets: 0/0, Total MC: 0
  • Rating: ⚠️ Race abilities were barely utilized

Mineral Reserves

  • Neutronium: 0 (fuel)
  • Duranium: 0
  • Tritanium: 0
  • Molybdenum: 0

Game Score

  • Military score: 0
  • Inventory score: 0
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 16: First combat engagement
  • Turn 31: New starbase built (total: 2)
  • Turn 34: New starbase built (total: 3)
  • Turn 54: New starbase built (total: 4)
  • Turn 65: New starbase built (total: 5)
  • Turn 67: New starbase built (total: 6)
  • Turn 74: Major territory loss (4 planets lost)
  • Turn 77: New starbase built (total: 4)
  • Turn 80: Major territory loss (3 planets lost)
  • Turn 80: Heavy losses (5 ships lost)
  • Turn 82: Heavy losses (8 ships lost)
  • Turn 83: New starbase built (total: 3)
  • Turn 31: Peak of 22 planets (declined afterwards)

Strengths & Weaknesses

❌ Weak Economy – Too few planets ⚠️ Slow Expansion – Possibly too defensive

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