Analysis for drbeardz (The Cyborg)
Player: drbeardz
Race: The Cyborg
Economic Development
- Planets: 1 → 0 (Growth: -1)
- Total factories: 250 → 0
- Total mines: 300 → 0
- Population: 24900 → 0 clans
- Average expansion rate: 0.25 planets/turn
Military
- Total ships: 0 (Capital: 0, Freighters: 0)
- Starbases: 0
- Battles won/lost: 10/14
- Ships built: 67, lost: 72
- Overall combat efficiency: 41.7%
Race-Specific Utilization
- Race ability score: 0.0
- Details: Assimilated planets: 0, Fireclouds: 0, Cubes: 0
- Rating: ⚠️ Race abilities were barely utilized
Mineral Reserves
- Neutronium: 0 (fuel)
- Duranium: 0
- Tritanium: 0
- Molybdenum: 0
Game Score
- Military score: 0
- Inventory score: 0
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 5: First combat engagement
- Turn 7: Massive expansion (+4 planets)
- Turn 8: Massive expansion (+3 planets)
- Turn 13: Massive expansion (+3 planets)
- Turn 14: Massive expansion (+3 planets)
- Turn 17: Massive expansion (+4 planets)
- Turn 19: New starbase built (total: 2)
- Turn 23: New starbase built (total: 4)
- Turn 24: New starbase built (total: 5)
- Turn 26: New starbase built (total: 7)
- Turn 27: New starbase built (total: 8)
- Turn 28: New starbase built (total: 9)
- Turn 35: New starbase built (total: 11)
- Turn 41: Major territory loss (3 planets lost)
- Turn 43: Major territory loss (3 planets lost)
- Turn 44: Heavy losses (10 ships lost)
- Turn 49: Major territory loss (3 planets lost)
- Turn 61: Heavy losses (5 ships lost)
- Turn 31: Peak of 40 planets (declined afterwards)
Strengths & Weaknesses
❌ Weak Economy – Too few planets
⚠️ Slow Expansion – Possibly too defensive