Player Analysis: saostu (The Missing Colonies of Man)

Detailed Analysis

Analysis for saostu (The Missing Colonies of Man)

Player: saostu

Race: The Missing Colonies of Man

Economic Development

  • Planets: 1 → 15 (Growth: +14)
  • Total factories: 200 → 1794
  • Total mines: 200 → 1766
  • Population: 24900 → 416750 clans
  • Average expansion rate: 0.15 planets/turn

Military

  • Total ships: 22 (Capital: 20, Freighters: 2)
  • Starbases: 6
  • Battles won/lost: 15/20
  • Ships built: 31, lost: 46
  • Overall combat efficiency: 42.9%

Minefields

  • Active minefields: 13 (Web: 0)
  • Total radius: 357 ly

Race-Specific Utilization

  • Race ability score: 150.0
  • Details: Cobols: 0, Virgos: 0, Total fighters: 750
  • Rating: ⭐⭐⭐ Excellent utilization of race abilities

Mineral Reserves

  • Neutronium: 37613 (fuel)
  • Duranium: 24285
  • Tritanium: 27844
  • Molybdenum: 24561
  • ⚠️ High mineral stockpile – possibly under-invested

Game Score

  • Military score: 243836
  • Inventory score: 1072
  • Planets score: 0
  • Starbases score: 0

Key Moments

  • Turn 7: Massive expansion (+3 planets)
  • Turn 21: New starbase built (total: 2)
  • Turn 38: New starbase built (total: 3)
  • Turn 39: New starbase built (total: 4)
  • Turn 44: First combat engagement
  • Turn 47: New starbase built (total: 5)
  • Turn 71: New starbase built (total: 6)
  • Turn 89: New starbase built (total: 7)
  • Turn 103: New starbase built (total: 8)
  • Turn 80: Peak of 25 planets (declined afterwards)

Strengths & Weaknesses

⚠️ Slow Expansion – Possibly too defensive ⚠️ Unbalanced Fleet – Too few freighters for logistics

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