Analysis for saostu (The Missing Colonies of Man)
Player: saostu
Race: The Missing Colonies of Man
Economic Development
- Planets: 1 → 15 (Growth: +14)
- Total factories: 200 → 1794
- Total mines: 200 → 1766
- Population: 24900 → 416750 clans
- Average expansion rate: 0.15 planets/turn
Military
- Total ships: 22 (Capital: 20, Freighters: 2)
- Starbases: 6
- Battles won/lost: 15/20
- Ships built: 31, lost: 46
- Overall combat efficiency: 42.9%
Minefields
- Active minefields: 13 (Web: 0)
- Total radius: 357 ly
Race-Specific Utilization
- Race ability score: 150.0
- Details: Cobols: 0, Virgos: 0, Total fighters: 750
- Rating: ⭐⭐⭐ Excellent utilization of race abilities
Mineral Reserves
- Neutronium: 37613 (fuel)
- Duranium: 24285
- Tritanium: 27844
- Molybdenum: 24561
- ⚠️ High mineral stockpile – possibly under-invested
Game Score
- Military score: 243836
- Inventory score: 1072
- Planets score: 0
- Starbases score: 0
Key Moments
- Turn 7: Massive expansion (+3 planets)
- Turn 21: New starbase built (total: 2)
- Turn 38: New starbase built (total: 3)
- Turn 39: New starbase built (total: 4)
- Turn 44: First combat engagement
- Turn 47: New starbase built (total: 5)
- Turn 71: New starbase built (total: 6)
- Turn 89: New starbase built (total: 7)
- Turn 103: New starbase built (total: 8)
- Turn 80: Peak of 25 planets (declined afterwards)
Strengths & Weaknesses
⚠️ Slow Expansion – Possibly too defensive
⚠️ Unbalanced Fleet – Too few freighters for logistics